Learn to park a car the way examiners score it: steering timing, reference points, curb distance, and where the body of the vehicle actually ends up. Six drills, live coaching, and as many attempts as you want.
Six driving drills, live feedback, and controls that work on whatever device you have.
Reverse into a curbside space between two cars. Learn where to stop, when to go to full lock, and how to read the mirror as you come in.
Back into a marked bay at 90 degrees. Work on your approach angle, mirror checks, and straightening the car before it crosses the line.
Step-by-step prompts tell you exactly when to turn, straighten, and stop — like an instructor in the passenger seat.
Every curb touch and correction is counted live, so you know exactly what to fix before test day. Subscribers also get forward and reverse moves counted separately — tests cap how many times you may shunt.
Two extra drills beyond the test basics: sliding into a diagonal bay, and threading a narrow S-bend without clipping either side.
Switch between chase, top-down, and driver view. The overhead view shows you the geometry; the driver view is what you'll actually see.
Runs in the browser on a laptop, phone, or tablet. Nothing to install, no account, and your progress resets the moment you want another go.
Three steps from cold start to parked.
Parallel, reverse bay, angled bay, or the S-curve — plus your language and how much help you want on screen.
Real-time prompts guide your steering, braking, and gear shifts.
Repeat until you park within the lines, then track your time and corrections.
Repetition, without the cost of getting it wrong.
Nobody gets a tight parking maneuver right on the third attempt. It takes dozens — enough that the sequence stops being a checklist you recite and becomes something you can see coming. That is an awkward thing to buy by the hour, and an awkward thing to practice in a real parking lot with someone waiting behind you. Here you can reset and go again in two seconds, at two in the morning, for free.
| Practice Factor | An Hour of In-Car Lesson | An Hour in the Simulator |
|---|---|---|
| Repetition Frequency | 3–5 attempts, at instructor rates | Unlimited instant resets and retries |
| Spatial & Pivot View | The driver's seat — the view that counts | Driver's seat plus a bird's-eye view of the same attempt |
| Performance Feedback | An instructor who can see what you did wrong | Real-time curb distance & shunt metrics |
Neither column is the better one — they buy different things. The lesson buys you a real car and someone watching you. The simulator buys you the twenty repetitions that would be absurd to pay an instructor to sit through.
Experienced drivers are not judging distance by eye. They are using fixed reference points — the moment the other car's rear bumper lines up with your mirror, the point where the curb disappears from the bottom of the glass — and those points are consistent enough to teach. The simulator draws them for you while you learn, then takes them away once you don't need them.
Most early mistakes are not steering mistakes. They are a wrong mental model of how big the car is and where it pivots when you reverse — the rear axle, not the front. The overhead camera makes that visible in a way the driver's seat never can, which is exactly why it helps to see both views of the same attempt.
A simulator will not teach you clutch control, and it will not teach you to look over your shoulder at the right moment. What it does is get the geometry and the sequence of each parking maneuver into your head beforehand, so your instructor's time goes on the things that genuinely need a real vehicle. Treat it as preparation for lessons, not a replacement for them.
"During the test manoeuvre, you must demonstrate good observation throughout, full vehicle control, and finish a safe distance from the kerb within the designated space." — Driver and Vehicle Standards Agency (DVSA), Practical Driving Test Guidelines
Step-by-step walkthroughs for every maneuver on the test.
The four-stage method, the reference point for each stage, and how far from the curb you need to finish.
Where to start your turn, how to use the mirrors, and how to fix a bay entry that's going crooked.
The faults examiners mark most often — missed observations, curb strikes, and over-correcting.
Mirror setup, hill parking, three-point turns, angled bays, and judging the size of your car.
You get 30 free minutes of practice a month, up to 5 minutes a day, with no sign-up required. If you want unlimited practice time and full progress tracking, premium subscription plans are available.
Yes. It supports touchscreen controls in addition to keyboard and gamepad input, so a phone or tablet works fine. A larger screen makes the overhead view easier to read, but it isn't required.
It targets the reference points, steering timing, and vehicle positioning examiners look for, so you arrive at your lesson already knowing the sequence. It can't teach clutch control or real observation habits — treat it as preparation, not a substitute for lessons.
Pull alongside the car in front with about two feet of gap, reverse with full lock toward the curb until you sit at roughly 45 degrees, straighten to clear the front car's bumper, then turn the other way to swing your nose in. The parallel parking drill coaches each stage as you do it.
They're fixed visual cues — bumper alignments, where the curb sits in your mirror — that tell you when to turn instead of making you estimate distance. The kind of cue is the same in any car; the exact one shifts a little with your seat height and how big the car is, which is why the drill teaches you to find yours. The simulator marks them on screen while you're learning.
Most tests want you within 12–18 inches (30–45 cm), parallel to the curb and not touching it. Your distance is tracked live so you can see when you're drifting wide.
Yes — that's who it's built for. Start in Practice mode, which shows the coach prompts, the reference path, and the guide lines, then move to Exam mode once you can do it without them.
Yes. Pick Drive on the left on the start screen and the whole scene mirrors: you sit on the right, you reverse into bays and kerbside spaces on your left, and every coaching prompt swaps sides to match. This page defaults to driving on the right — there are dedicated UK and Australia pages that default to the left.
Reverse bay parking, parallel parking, angled bay parking, and an S-curve driving exercise. Each one can be run in three camera views and at three levels of on-screen help.