3D Parking Simulator · Runs in your browser

3D Parking Simulator for Australian Learners

Practise the reverse parallel park and reverse bay parking the way you'll actually do them here — right-hand-drive car, driving on the left, kerb on your nearside. Six drills, live coaching, and unlimited attempts between your supervised hours.

Defaults to left-hand traffic · Keyboard, touchscreen or gamepad
Real Simulator Footage In-app demo

Make your log book hours count for more

Turn up to each supervised drive already knowing the sequence.

Set Up for Australian Roads

Drive on the left from a right-hand-drive seat. The bays, the kerb, the neighbouring cars and every coaching prompt mirror to match — so nothing you learn here has to be un-learned in the car.

Reverse Parallel Park →

Reverse into a kerbside space between two cars. Learn where to stop alongside, when to go to full lock, and how to read the mirror as the kerb comes in.

Forward Bay Parking →

Nose into the bay in one go — how most people actually park at the shops. One lock, no gear change, but it needs a wider aisle than reversing in, and the turn-in point is marked on the ground.

Reverse Bay Parking →

Back into a marked bay at 90 degrees — the shopping-centre skill you'll use every week, and an assessed manoeuvre in several states.

Real-Time Coaching

Step-by-step prompts tell you exactly when to steer, straighten and stop — like a supervising driver who never gets impatient.

Kerb Strikes & Corrections Counted

Every kerb touch and shunt is counted live, so you can see what to fix before it costs you marks on the day. Subscribers see forward and reverse moves counted separately, so you can keep your shunts inside what the assessor allows.

Angled Bays & S-Bend

Two extra drills beyond the assessed manoeuvres: sliding into a diagonal bay, and threading a narrow S-bend without clipping either side.

Three Camera Angles

Switch between 3rd person, overhead and 1st person view. The overhead view shows you the geometry; the 1st person view — with three mirrors — is what you'll actually see.

How the parking simulator works

Three steps from cold start to parked.

1

Pick a drill

Reverse parallel park, reverse bay, angled bay or the S-bend — plus which side of the road you drive on, your language, and how much help you want on screen.

2

Follow the coach

Real-time prompts guide your steering, braking and gear changes.

3

Park it clean

Repeat until you finish inside the lines and close to the kerb, then check your time and how many corrections it took.

Why practise parking in a simulator first?

Because supervised hours are the scarce resource.

Your log book hours are worth more than this

Most states want a large number of supervised hours before you can sit the test, and those hours are limited by whoever is free to sit beside you. Spending them working out where to start the turn is a waste of the one resource you cannot generate on demand. Get the sequence wrong here, for free, at two in the morning, and spend the real hours on traffic, roundabouts and hazard awareness.

Reference points beat guesswork

Experienced drivers are not judging distance by eye. They are using fixed reference points — the moment the other car's rear bumper lines up with your door mirror, the point where the kerb disappears from the bottom of the glass — and those points are consistent enough to teach. The simulator draws them for you while you learn, then takes them away once you don't need them.

Knowing where the car actually ends

Most early mistakes are not steering mistakes. They are a wrong mental model of how big the car is and where it pivots when you reverse — the rear axle, not the front. The overhead camera makes that visible in a way the driver's seat never can, which is exactly why it helps to see both views of the same attempt.

Then take it to the real car

A simulator will not teach you to check your blind spot at the right moment, and it will not replicate a real vehicle's clutch, camera or sensors. What it does is get the geometry and the sequence into your head beforehand. Treat it as preparation between supervised drives, not a replacement for them — and check your own state's rules for what the assessor will actually ask you to do.

What the simulator can and can't do

Know what you are practising before you rely on it.

What it models

  • One passenger car: 4.5 m long, 1.8 m wide, with a 2.7 m wheelbase and a maximum front-wheel angle of 35°. You can't change the car's size, so a larger or smaller car will need different reference points.
  • Flat, empty practice areas: parked cars and kerbs to avoid, bay and space markings, and a choice of driving on the left or right.
  • Two difficulty levels: Hard makes the bays and the parallel parking space tighter.
  • Three views: 3rd person, top-down and 1st person (driver's seat). The driver's-seat mirrors are fixed and won't exactly match your own car's mirror setup.

What it doesn't model

  • Hills, weather, night driving, pedestrians, cyclists or moving traffic.
  • Clutch control, real steering feel, and the all-round observation the examiner watches for.
  • The exact rules of your test. Pass criteria come from your state or territory road authority, not from this site.

These things need a real car, ideally with a qualified instructor.

What your results mean

How each drill decides whether you've finished.

  • Collision: any contact with a parked car or a kerb. The car stops where it touched. Each contact counts once, and it doesn't end the attempt.
  • Correction: each change of direction between forward and reverse. Stopping in Park and carrying on in the same direction doesn't count.
  • Finishing a parking drill: come to a stop and declare that you've finished. To count as parked, all four corners of the car must be inside the space, the car must not be on a line, and it must be within 10° of straight.
  • Pull-over drill: finish within 8° of straight and no more than 50 cm from the kerb. 30 cm or less counts as a good finish.
  • S-curve: touching either line ends the attempt as a fail.

These are the simulator's own thresholds. They are practice targets, not official test limits.

Practice mode vs Exam mode

Practice mode shows coaching prompts, the reference path and your measurements. If you finish on a line or at an angle, you can keep adjusting or accept the result. Exam mode switches to the driver's seat and hides the measurements, and you submit once: finishing on a line, outside the space, too far off straight or too far from the kerb is marked as a fail.

What gets saved

Free practice isn't saved. Subscribers get every attempt saved to their practice history, including failed and unfinished ones, so the success rate isn't inflated. Full details are on the pricing page.

Choose your region

This page is set up for Australia: drive on the left and Australian guides. Test rules differ between states and territories, so check your road authority’s current handbook.

Parking guides and tutorials

Step-by-step walkthroughs for every manoeuvre.

Frequently asked questions

Is the simulator set up for Australian roads?

Yes. This page defaults to left-hand traffic, so you sit on the right and reverse into kerbside spaces and bays on your left, exactly as you would here. Every coaching prompt swaps sides to match.

Does simulator time count towards my log book hours?

No. Log book hours must be supervised driving in a real vehicle, and the rules differ by state. This is preparation you do between lessons so your supervised hours go on the road rather than on relearning where to start the turn.

Is the reverse parallel park on the driving test?

In most states the assessor can ask for a reverse parallel park, and several also assess reversing into a bay or a straight reverse. Requirements differ between NSW, Victoria, Queensland, WA, SA, Tasmania, the ACT and the NT, so check your own state's rules — but the geometry of the manoeuvre is the same wherever you sit the test.

How close to the kerb should I finish?

Aim to finish parallel and close to the kerb without touching it. Many instructors use about 30 cm as a practice target, but the exact requirement depends on your state or territory. Hitting or mounting the kerb is a common way to lose marks. In the simulator, every kerb touch is counted and flagged straight away.

Is it free, and do I need an account?

You get 30 free minutes of practice a month, up to 5 minutes a day, on parallel parking, angled bay parking and the S-curve, with no sign-up required. If you want all six drills, unlimited practice time and full progress tracking, premium subscription plans are available.

Does it work on a phone?

Yes. It supports touchscreen controls alongside keyboard and gamepad, so a phone or tablet works fine. A larger screen makes the overhead view easier to read, but it isn't required.

I'm on my Ls and haven't parked yet. Is this the right place to start?

Yes — that's who it's built for. Start in Practice mode, which shows the coaching prompts, the reference path and the guide lines, then switch to Exam mode once you can do it without them.