3D Parking Simulator · Runs in your browser

3D Parking Simulator for UK Learner Drivers

Practise all four manoeuvres the DVSA examiner can ask for — parallel parking, forward bay parking, reverse bay parking, and pulling up on the right to reverse and rejoin — set up the way you'll actually drive them: right-hand-drive car, driving on the left, kerb on your nearside. Six drills, live coaching, and as many attempts as you want.

Defaults to left-hand traffic · Keyboard, touchscreen or gamepad
Real Simulator Footage In-app demo

Built around what the examiner actually marks

Six drills, live feedback, and controls that work on whatever device you have.

Set Up for UK Roads

Drive on the left from a right-hand-drive seat. The bays, the kerb, the neighbouring cars and every coaching prompt mirror to match — so the reference points you learn here are the ones you'll use in the car.

Parallel Parking Simulator →

Reverse into a kerbside space between two cars. Learn where to stop, when to go to full lock, and how to read the door mirror as you come in.

Forward Bay Parking Practice →

Drive into the bay nose-first, then reverse back out. One lock, no gear change — but it needs a wider aisle than reversing in, and the turn-in point is marked on the ground so you can feel where it starts.

Reverse Bay Parking Practice →

Reverse into a marked bay at 90 degrees. Work on your approach angle, mirror checks, and straightening up before the car crosses the line.

Real-Time Coaching

Step-by-step prompts tell you exactly when to steer, straighten and stop — like an instructor in the passenger seat.

Kerb Strikes & Corrections Counted

Every kerb touch and shunt is counted live, so you know what to fix before test day rather than hearing it in the debrief. Subscribers see forward and reverse moves counted separately, so you can keep your shunts inside what the examiner allows.

Angled Bays & S-Bend

Two extra drills beyond the test manoeuvres: sliding into a diagonal bay, and threading a narrow S-bend without clipping either side.

Three Camera Angles

Switch between 3rd person, overhead and 1st person view. The overhead view shows you the geometry; the 1st person view — with three mirrors — is what you'll actually see.

How the parking simulator works

Three steps from cold start to parked.

1

Pick a drill

Parallel, reverse bay, angled bay or the S-bend — plus which side of the road you drive on, your language, and how much help you want on screen.

2

Follow the coach

Real-time prompts guide your steering, braking and gear changes.

3

Park it clean

Repeat until you finish inside the lines and close to the kerb, then check your time and how many corrections it took.

Why practise parking in a simulator first?

Repetition, without paying by the hour for it.

Parking is a repetition skill, and lessons are expensive

Nobody gets a tight manoeuvre right on the third attempt. It takes dozens — enough that the sequence stops being a checklist you recite and becomes something you can see coming. That is an awkward thing to buy by the hour, and an awkward thing to practise in a real car park with someone waiting behind you. Here you can reset and go again in two seconds, at two in the morning, for free.

Reference points beat guesswork

Experienced drivers are not judging distance by eye. They are using fixed reference points — the moment the other car's rear bumper lines up with your door mirror, the point where the kerb disappears from the bottom of the glass — and those points are consistent enough to teach. The simulator draws them for you while you learn, then takes them away once you don't need them.

Knowing where the car actually ends

Most early mistakes are not steering mistakes. They are a wrong mental model of how big the car is and where it pivots when you reverse — the rear axle, not the front. The overhead camera makes that visible in a way the driver's seat never can, which is exactly why it helps to see both views of the same attempt.

Then take it to the real car

A simulator will not teach you clutch control, and it will not teach you the all-round observation the examiner is watching for — which is where most manoeuvre faults actually come from. What it does is get the geometry and the sequence into your head beforehand, so your instructor's time goes on the things that genuinely need a real vehicle. Treat it as preparation for lessons with an approved driving instructor, not a replacement for them.

What the simulator can and can't do

Know what you are practising before you rely on it.

What it models

  • One passenger car: 4.5 m long, 1.8 m wide, with a 2.7 m wheelbase and a maximum front-wheel angle of 35°. You can't change the car's size, so a larger or smaller car will need different reference points.
  • Flat, empty practice areas: parked cars and kerbs to avoid, bay and space markings, and a choice of driving on the left or right.
  • Two difficulty levels: Hard makes the bays and the parallel parking space tighter.
  • Three views: 3rd person, top-down and 1st person (driver's seat). The driver's-seat mirrors are fixed and won't exactly match your own car's mirror setup.

What it doesn't model

  • Hills, weather, night driving, pedestrians, cyclists or moving traffic.
  • Clutch control, real steering feel, and the all-round observation the examiner watches for.
  • The exact rules of your test. Pass criteria come from the DVSA, not from this site.

These things need a real car, ideally with a qualified instructor.

What your results mean

How each drill decides whether you've finished.

  • Collision: any contact with a parked car or a kerb. The car stops where it touched. Each contact counts once, and it doesn't end the attempt.
  • Correction: each change of direction between forward and reverse. Stopping in Park and carrying on in the same direction doesn't count.
  • Finishing a parking drill: come to a stop and declare that you've finished. To count as parked, all four corners of the car must be inside the space, the car must not be on a line, and it must be within 10° of straight.
  • Pull-up-on-the-right drill: finish within 8° of straight and no more than 50 cm from the kerb. 30 cm or less counts as a good finish.
  • S-curve: touching either line ends the attempt as a fail.

These are the simulator's own thresholds. They are practice targets, not official test limits.

Practice mode vs Exam mode

Practice mode shows coaching prompts, the reference path and your measurements. If you finish on a line or at an angle, you can keep adjusting or accept the result. Exam mode switches to the driver's seat and hides the measurements, and you submit once: finishing on a line, outside the space, too far off straight or too far from the kerb is marked as a fail.

What gets saved

Free practice isn't saved. Subscribers get every attempt saved to their practice history, including failed and unfinished ones, so the success rate isn't inflated. Full details are on the pricing page.

Choose your region

This page is set up for the UK: drive on the left, DVSA manoeuvres and UK guides. Check the current rules on GOV.UK.

Parking guides and tutorials

Step-by-step walkthroughs for every manoeuvre on the test.

Frequently asked questions

Is the simulator set up for UK roads?

Yes. Choose Drive on the left on the start screen and the whole scene mirrors: you sit on the right, you reverse into bays and kerbside spaces on your left, and every coaching prompt swaps sides to match. This page defaults to left-hand traffic, so you can just press start.

Is it free, and do I need an account?

You get 30 free minutes of practice a month, up to 5 minutes a day, on parallel parking, angled bay parking and the S-curve, with no sign-up required. If you want all six drills, unlimited practice time and full progress tracking, premium subscription plans are available.

Which DVSA manoeuvres can I practise?

All four the examiner can ask for: parallel parking, parking in a bay forwards (drive in, reverse out), parking in a bay in reverse (reverse in, drive out), and pulling up on the right to reverse and rejoin the traffic. There are also two extra drills — angled bay parking and an S-bend control exercise. Each runs in three camera views and at three levels of on-screen help.

Will this help me pass my practical driving test?

It targets the reference points, steering timing and positioning the examiner is watching, so you arrive at your lesson already knowing the sequence. It cannot teach clutch control or all-round observation — and observation is what examiners mark most often on manoeuvres. Treat it as preparation, not a substitute for lessons with an ADI.

How close to the kerb should I finish?

DVSA doesn't publish a fixed distance. The examiner looks for a finish reasonably close and parallel to the kerb, and many instructors use about 30 cm as a practice target. Hitting or mounting the kerb can be marked as a fault. In the simulator, every kerb touch is counted, and the pull-up-on-the-right drill shows your kerb distance live.

How do I parallel park, step by step?

Pull up alongside the car in front with roughly half a metre of gap, reverse on full left lock until you sit at about 45 degrees to the kerb, straighten to bring the front wing clear of that car, then full right lock to swing the nose in. The parallel parking drill coaches each stage as you do it.

Does it work on a phone?

Yes. It supports touchscreen controls alongside keyboard and gamepad, so a phone or tablet works fine. A larger screen makes the overhead view easier to read, but it isn't required.

I'm a complete beginner. Is this the right place to start?

Yes — that's who it's built for. Start in Practice mode, which shows the coaching prompts, the reference path and the guide lines, then move to Exam mode once you can do it without them.