UK · Manoeuvres

Turn in the Road (the Three-Point Turn)

UK guide · 9 min read

Turning the car to face the other way in a street too narrow for a U-turn. It is the manoeuvre most learners are taught first and the one most drivers keep using for the rest of their lives — even though, as of December 2017, the examiner can no longer ask you to perform it on the practical test.

Is it still on the test? No. On 4 December 2017 the DVSA removed turn in the road and reverse around a corner from the practical driving test. The manoeuvres the examiner can ask for now are parallel parking, reverse bay parking, forward bay parking, and pulling up on the right then reversing about two car lengths before rejoining traffic.

It is still part of the wider driving syllabus, your instructor will still teach it, and you can still be marked on the underlying skills — control, observation, and not mounting the kerb — if you end up doing one during the drive. So learn it properly; just don't spend test-prep time rehearsing it at the expense of the four manoeuvres that are assessed.

Before you start

  • Pick the spot, not the moment. Pull up on the left. Avoid driveways, dropped kerbs, bends, the brow of a hill, and anywhere within about 10 metres of a junction. A slight camber is fine; a steep hill is not.
  • Look properly, then look again. Mirrors, then a real head-turn into both blind spots. If anything is moving — car, cyclist, pedestrian, or a curtain-twitcher about to reverse off a drive — wait for it to clear. You are about to block the whole road.
  • Handbrake on, first gear ready. You want the car held, not creeping, while you finish looking.

The three stages

1. Across the road, full right lock

Clutch to the biting point, handbrake off, and move at walking pace while winding on full right lock quickly. Slow car, fast hands — the car should barely be moving while the wheel is spinning.

Where to stop: as the nearside front corner comes within about a metre of the opposite kerb. Just before you stop, wind a turn of lock back off. That single habit saves you a second and a half at the start of the reverse, and it is the difference between a tidy three-point turn and a scrappy five-point one.

2. Back across, full left lock

Select reverse. Look again, all round — this is where most faults are collected, because the road behind you has had ten seconds to change. Then reverse slowly with full left lock.

Where to stop: about a metre short of the kerb you started from, judged through the rear window and the nearside mirror. Again, take some lock off before you stop.

3. Drive away

First gear, one more look both ways, then move off and straighten up into your new side of the road. Signal only if there is someone to signal to.

What actually goes wrong

  • Touching or mounting the kerb. Mounting it is a serious fault. If the street is genuinely too narrow, a controlled five-point turn is better than forcing the bumper over the kerb — you are not scored on the number of shuffles, you are scored on control and observation.
  • Steering while stopped ("dry steering"). Not a test fault in itself, but it wears the tyres and the steering, and it usually means the car stopped because you ran out of road. Keep it creeping.
  • Looking once and then committing. Observation is not a box you tick at the start. If a car appears mid-manoeuvre, stop, make eye contact, and let it through. Waiting is never marked as a fault; blocking someone is.
  • Rushing stage one. Too much speed across the road and you arrive at the far kerb with no lock left to take off, which forces a hurried, wide reverse.

Practise the manoeuvres that are on the test

The simulator covers reverse bay parking and parallel parking — two of the four the examiner can ask for — with the scene set to drive on the left, as you will on the day.

Launch 3D Simulator